RF2 Mascot Modelling Contest (Extended)
Posted: Sun Apr 18, 2010 3:06 pm
Gamemaker and Zany gave me an idea in another post...
RF2 needs a mascot model. I don't want to use the Ogre from Ogre as that represents Ogre (yes...I used Ogre 3 times in a sentence ). Let's have a contest. Whomever makes the best model for an RF2 mascot gets a credit as an RF2 developer and it will be packaged with the RF2 installer.
The rules are:
-- Model must be a decent poly count. RF2 models should be 2000 - 7000 polys.
-- Model must be completely original. No modifying other models.
-- Model must contain a skeleton (bones)
-- Model must contain at least material with one texture unit.
-- Model must be animated. Animations should include Idle, Walk, Run, Shoot, Die, and Hit.
-- Model must NOT be X-Rated.
-- Model must contain the RF2 logo as a texture. Could be a shirt, tattoo, or something.
-- Model can use any material technique that Ogre supports (e.g bump mapping, etc...)
-- Model can be of any species (e.g human, robot, animal, monster, etc...)
-- All submissions must contain a thumbnail image of the model for display on the forum.
All entries will be due on September 30, 2010 and will be voted on via poll in the forum.
I also need someone to convert the ACT files that come with RF to the Ogre Mesh format for use with RF2. I believe that Equity can do this.
RF2 needs a mascot model. I don't want to use the Ogre from Ogre as that represents Ogre (yes...I used Ogre 3 times in a sentence ). Let's have a contest. Whomever makes the best model for an RF2 mascot gets a credit as an RF2 developer and it will be packaged with the RF2 installer.
The rules are:
-- Model must be a decent poly count. RF2 models should be 2000 - 7000 polys.
-- Model must be completely original. No modifying other models.
-- Model must contain a skeleton (bones)
-- Model must contain at least material with one texture unit.
-- Model must be animated. Animations should include Idle, Walk, Run, Shoot, Die, and Hit.
-- Model must NOT be X-Rated.
-- Model must contain the RF2 logo as a texture. Could be a shirt, tattoo, or something.
-- Model can use any material technique that Ogre supports (e.g bump mapping, etc...)
-- Model can be of any species (e.g human, robot, animal, monster, etc...)
-- All submissions must contain a thumbnail image of the model for display on the forum.
All entries will be due on September 30, 2010 and will be voted on via poll in the forum.
I also need someone to convert the ACT files that come with RF to the Ogre Mesh format for use with RF2. I believe that Equity can do this.