After downloading the RF and installing it on 2 of my laptops, I've run into 2 problems:
Laptop 1:
Compaq Presario 2100
WinXP
Mobile AMD Athlon XP2800+, MMX, 3d now, 2.1GHZ
446MB RAM
Page file: 245MB used, 811MB available
DirectX 9.0b
What happens: Genesis3D screen appears. Then the screen goes blank. Then the program minimizes. When you try to maximize it again it does the same thing: black screen then minimizes again. Have to Ctrl+Alt+Del to close ap
Laptop 2:
HP
WinXP
mobile AMD Athlon 4, MMX, 3DNow, ~949MHz
256MB RAM
Page file 108MB used, 510MB available
DirectX 8.1
What happens: Gets to the RF main menue: New Game, Load Game, etc. When you click on New Game, "Loading..." screen appears. Then black screen and the program closes completely.
I also downloaded some demo games off of the main download page: Against the Machenes works. The other 2: NightmareSW and Bad Medicine generate an "Illegal operation" error on startup.
Those are the only 2 working computers I have. Is there any way to fix one or both of those errors?
Thanks.
Not working
Ok. On Laptop 1, I was able to kind of fix the problem by setting the capatability of the .exe file to Win 98, as was suggested in one of the threads on this board. On Laptop 2 (HP), however, that fix doesn't work. Same thing happens. Here's the .log file for that laptop:
Searching for fullscreen driver
Initializing Game Shell...
--------------------------------------
--- Reality Factory 080 test build ---
--- For more Information, visit: ---
--- http://www.realityfactory.ca ---
--------------------------------------
Parsed RealityFactory.ini file
Genesis 3d Initialized
Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
File open attempt failed on type '9', file '.\savedgames.rgf'
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Creating Camera
Entering ProcessMenu...
CRFMenu::ProcessMenu Entered
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Set LevelViewpoint
Set Initial Player Actor Scale, Rotation, Shadow and Lighting
Set Player Bounding Box
Setting Projected Shadows for Player = False
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Setting Projected Shadows for patrol1bot
Projected Shadows : false
Setting Projected Shadows for patrol2bot
Projected Shadows : false
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
CGenesisEngine::BeginFrame failed
Searching for fullscreen driver
Initializing Game Shell...
--------------------------------------
--- Reality Factory 080 test build ---
--- For more Information, visit: ---
--- http://www.realityfactory.ca ---
--------------------------------------
Parsed RealityFactory.ini file
Genesis 3d Initialized
Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
File open attempt failed on type '9', file '.\savedgames.rgf'
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Creating Camera
Entering ProcessMenu...
CRFMenu::ProcessMenu Entered
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Set LevelViewpoint
Set Initial Player Actor Scale, Rotation, Shadow and Lighting
Set Player Bounding Box
Setting Projected Shadows for Player = False
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Setting Projected Shadows for patrol1bot
Projected Shadows : false
Setting Projected Shadows for patrol2bot
Projected Shadows : false
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
CGenesisEngine::BeginFrame failed
- QuestOfDreams
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You may try updating to DX9Laptop 2:
HP
WinXP
mobile AMD Athlon 4, MMX, 3DNow, ~949MHz
256MB RAM
Page file 108MB used, 510MB available
DirectX 8.1
If this doesn't help you may use the older DX driver or the OpenGL driver (open the RealityFactory.ini file and change Driver=d3d to Driver=d3d16 or Driver=opengl)
If it still doesn't work please post the D3DDrv.log
Last edited by QuestOfDreams on Tue Nov 08, 2005 6:40 pm, edited 1 time in total.
^-- try that, and also try this if that does not work:
go to c:\realityfactory\realityfactory.ini, and find the line
Driver=d3d
and change it to
Driver=opengl
then save the file and run realityfactory again. that changes the api it uses to render graphics from directx to opengl, and depending on your hardware that may be the problem. if not, feel free to post again and we can try something else.
go to c:\realityfactory\realityfactory.ini, and find the line
Driver=d3d
and change it to
Driver=opengl
then save the file and run realityfactory again. that changes the api it uses to render graphics from directx to opengl, and depending on your hardware that may be the problem. if not, feel free to post again and we can try something else.