(Allanon) Max2011SDK-which files plugins need?
Posted: Thu May 13, 2010 2:51 pm
I need the nfo & key exporter plugin updated to 3ds Max 2011-
(the Biped has valuable xtras bipeds that you can add to all the joints that normally would need vertex weights
-like the shoulders elbows,knees,hanging accessories,tails wings etc).
Not to mention that if you trade models between mnew and old max versions you spend much time fixing uvw's,
if you make models with the newer max andbetter uvw unwrap tools,when export to older versions,the only format that does nt mess the uvw is 3ds,but needs vertex weld,both to the mesh,and the uvw unwrap-extra work that can be avoided with a new plugin.
The Sdk has some folders but i dont even know what these files are.
If you can please tel me which of the files you need to recompile the plugins,take a look at the Sdk folders pic i attached.
I use the 32bit 3ds max version.
Possible useful folders-i m not sure
Autodesk 3ds Max 2011 SDK\maxsdk\assemblies folder has these inside:
AssemblyLoader.dll
CSharpUtilities.dll
ExplorerFramework.dll
ManagedServices.dll
MaxCustomControls.dll
MaxMaterialBindings.dll
SceneExplorer.dll
WeatherData.dll
Folder "include" has to its root dir a file called 3dsmaxport - among others
and some stuff in these sub folders:
AssetManagement
ATS
containers
CS (biped and physique related)
IGame
ManagedServices
maxscript (has sub folders)
maxscrpt (has sub folder)
mentalray
network
ParticleFlow
XRef
Folder lib also has a file called "biped" (lib)
PM me so i can send you the needed files.
(the Biped has valuable xtras bipeds that you can add to all the joints that normally would need vertex weights
-like the shoulders elbows,knees,hanging accessories,tails wings etc).
Not to mention that if you trade models between mnew and old max versions you spend much time fixing uvw's,
if you make models with the newer max andbetter uvw unwrap tools,when export to older versions,the only format that does nt mess the uvw is 3ds,but needs vertex weld,both to the mesh,and the uvw unwrap-extra work that can be avoided with a new plugin.
The Sdk has some folders but i dont even know what these files are.
If you can please tel me which of the files you need to recompile the plugins,take a look at the Sdk folders pic i attached.
I use the 32bit 3ds max version.
Possible useful folders-i m not sure
Autodesk 3ds Max 2011 SDK\maxsdk\assemblies folder has these inside:
AssemblyLoader.dll
CSharpUtilities.dll
ExplorerFramework.dll
ManagedServices.dll
MaxCustomControls.dll
MaxMaterialBindings.dll
SceneExplorer.dll
WeatherData.dll
Folder "include" has to its root dir a file called 3dsmaxport - among others
and some stuff in these sub folders:
AssetManagement
ATS
containers
CS (biped and physique related)
IGame
ManagedServices
maxscript (has sub folders)
maxscrpt (has sub folder)
mentalray
network
ParticleFlow
XRef
Folder lib also has a file called "biped" (lib)
PM me so i can send you the needed files.