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2 actors only on screen-how much polys each?

Posted: Tue Jun 01, 2010 4:14 am
by Veleran
If you have only two fighters in hand to hand combat and an average terrain around them,how much polycount do you say is recomended for each fighter including his weapons and armor?
Total 5ooo for each is nt too much-is it?I think it ll be playable.

How much the highest for each with stencil shadows,and without shadows.
Lets say the farclip plane/fog will be used.

Re: 2 actors only on screen-how much polys each?

Posted: Tue Jun 01, 2010 12:19 pm
by paradoxnj
For RF1, 5000 is too much. I would keep it around 2000 tops.

Re: 2 actors only on screen-how much polys each?

Posted: Sun Jun 06, 2010 2:54 am
by zany_001
paradoxnj wrote:For RF1, 5000 is too much. I would keep it around 2000 tops.
12000 polys is too much for one scene in RF2? :O

Re: 2 actors only on screen-how much polys each?

Posted: Mon Jun 07, 2010 3:33 am
by Wraps
Considering I'm running 200,000+ just on the terrain in ogitor( and rf2's editor is suppossedly based on it) I'd say...for 2 characters....almost as much as you can get away with?

Re: 2 actors only on screen-how much polys each?

Posted: Tue Jun 08, 2010 11:49 am
by paradoxnj
No. I said 5000 was too much for RF1. You can do well over 200,000 polys in a scene using RF2.

Re: 2 actors only on screen-how much polys each?

Posted: Tue Jun 08, 2010 9:40 pm
by zany_001
Woops, I meant to say RF1. I didn't think RF1 was THAT limited, if you run it on a fairly modern computer.

Re: 2 actors only on screen-how much polys each?

Posted: Tue Jun 29, 2010 2:41 pm
by paradoxnj
RF1 is CPU bound. This is the old style from 1996. RF1 can be converted to a GPU bound engine, but the effort is monumental and you might as well rewrite the engine and just keep the file formats.

RF2 will be GPU bound for rendering and CPU bound for logic. The GPU will handle all of the rendering which allows greater detail for models/levels.

Re: 2 actors only on screen-how much polys each?

Posted: Thu Jul 01, 2010 3:55 pm
by Wraps
and allows for lager-scale worlds, etc.Should be fun. :D

Re: 2 actors only on screen-how much polys each?

Posted: Sun Jul 04, 2010 4:45 am
by paradoxnj
Yep..being that it uses the Ogre 1.7 engine..we get the benefit of the PagedGeometry scene manager and sprawling editable terrain.