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Blender and Anim8or

Posted: Tue Nov 08, 2005 8:29 pm
by Creature
I have Blender and Anim8or and can model and create animations in both. Is there a way to export those as actors for RF? (for free. I don't have any money right now to spend on commercial 3D modeling progs. (even 25$))

Posted: Tue Nov 08, 2005 9:02 pm
by jonas
I don't think you can export animations with anim8or, I haven't been able to.

Posted: Tue Nov 08, 2005 9:27 pm
by Creature
Dang.

Blender Export function says it can export in the following formats:

VRML 1.0
DXF
Videoscape
STL
AC3D (.ac)
Cal3D v0.9
DEC Object File Format (.off)
DirectX (.x)
DirectX8 (.x)
LightWave (.lwo)
Motion Capture (.bvh)
Nendo (.ndo)
Radiosity (.radio)
Raw Triangle (.raw)
True Space (.cob)
VRML 2.0 (.wrl)
VideoScope w/ Vertex Colors (.obj)
Wavefront (.obj)
Wings3D (.wings)

Are there any (legally free)converters available ?

Posted: Tue Nov 08, 2005 9:37 pm
by jonas
Do you have gmax? If so you can probably find an importer for one of those and use the nfo exporter.

Posted: Tue Nov 08, 2005 9:50 pm
by QuestOfDreams
True Space (.cob)
There's a converter for Truespace

TrueSpace 3.2 is free
The converter can be found here:
TrueGene

Posted: Wed Nov 09, 2005 1:17 am
by Creature
Thanks, guys.

Since RF is constantly being updated, is there a plugin in the works for importing blender files? Blender being the best open source 3d modeling/rendering/animation program. :D

Posted: Thu Nov 17, 2005 6:01 pm
by Microman171
I used to use blender until I saw how powerful Gmax is... :P

Posted: Sat Nov 26, 2005 2:37 pm
by Sudi
The truespace thing doesn't work right.
you should use gmax with the nfo exporter.

Posted: Sun Nov 27, 2005 6:03 pm
by Microman171
I tried the truespace and couldn't get it working but with Gmax it is still a little hard but easy enough 8)

Posted: Tue Nov 29, 2005 6:08 pm
by Robin
I use blender and nethier can I afford using another so is it possible to export models and animations to RF?

Posted: Tue Nov 29, 2005 7:56 pm
by Jay
gmax was free. Since Autodesk stopped support and dowloading ability, could we upload it to the FTP space? I have everything you would need for gmax.

Posted: Tue Nov 29, 2005 8:20 pm
by QuestOfDreams
you can still download gmax from turbosquid
http://www.turbosquid.com/gmax
(new deadline is december 31st 2005)

Posted: Wed Nov 30, 2005 4:30 pm
by Robin
I am pretty experienced in Blender so I think I wan't to stick to blender. So once again I ask: is it possible to make models to RF with blender?

Posted: Wed Nov 30, 2005 5:05 pm
by Jay
No prob. Once you have gmax you should be able to import .x files with gmax then import them from there to RF

Posted: Wed Nov 30, 2005 6:22 pm
by AndyCR
without a third party plugin, gmax cannot import .x files, and i do not know of such an importer. could have simply not heard of one, though.

you could use the .3ds file format, though. i believe youd have to texture and animate it in gmax using that method though.