Scripted Player -Char select,attachments,and more
Posted: Mon Jun 28, 2010 5:47 pm
Lets say you have nine scripted players to choose from and battle one vs one in a fighting game.
The start is like this.
1. a menu script where you have nine heroes square portrait thumbnails to the right and blnk space to the left.
As you select one thumbnail,it get highlighted and to the left appears a full body -vertically long- image
of the selected character and below it the characteristics,special attacks etc.
Image and characteristics text is all in the pic.no extra text for that.
How do you use commands like mouse over picture and the rest i dont know and have not the time to learn to do from scratch,
so i ask for starting template to help.
I dont know how to load the corresponding actor and script/attributes yet through the selection.
After you select the character you press a button low right "next" and go to next menu -Enemy selection.
2.Enemy selection is done same as you character-thumbs to the right,and large image with statistics to the left.
3.Buy weapon and armor,pendant of resurection (costly) and potion of health with some money attribute that is displayed bottom left.What ever you buy goes to the inventory.
4.Weapon Select- an inventory menu.
5.Choose arena Level to load with thumbnail and after selection a larger image appears to the left where you can read description.
6.Click on "Start Battle" and load the level and enemy with the scripts.
7.A countdown timer that begins counting at the start of the fight and when it reaches zero whoever has more health points left wins the battle.
8.If you survived the time left on the counter is multiplied to some number and you get that amount added to the inventory as time bonus gold.
Next is again the next enemy to fight selection,then buy weapons,which weapon and armor to use in that battle and so on.
Anyone got bug free simple and clean ideas for something of the above,can post.
I will ask later for more because i m not sure i have the right scripted player template.
The start is like this.
1. a menu script where you have nine heroes square portrait thumbnails to the right and blnk space to the left.
As you select one thumbnail,it get highlighted and to the left appears a full body -vertically long- image
of the selected character and below it the characteristics,special attacks etc.
Image and characteristics text is all in the pic.no extra text for that.
How do you use commands like mouse over picture and the rest i dont know and have not the time to learn to do from scratch,
so i ask for starting template to help.
I dont know how to load the corresponding actor and script/attributes yet through the selection.
After you select the character you press a button low right "next" and go to next menu -Enemy selection.
2.Enemy selection is done same as you character-thumbs to the right,and large image with statistics to the left.
3.Buy weapon and armor,pendant of resurection (costly) and potion of health with some money attribute that is displayed bottom left.What ever you buy goes to the inventory.
4.Weapon Select- an inventory menu.
5.Choose arena Level to load with thumbnail and after selection a larger image appears to the left where you can read description.
6.Click on "Start Battle" and load the level and enemy with the scripts.
7.A countdown timer that begins counting at the start of the fight and when it reaches zero whoever has more health points left wins the battle.
8.If you survived the time left on the counter is multiplied to some number and you get that amount added to the inventory as time bonus gold.
Next is again the next enemy to fight selection,then buy weapons,which weapon and armor to use in that battle and so on.
Anyone got bug free simple and clean ideas for something of the above,can post.
I will ask later for more because i m not sure i have the right scripted player template.