
I want to make a monster like this and wanted to ask if the pawn bounding box will increase height during the animation were the monster stands upright.
I hope it does match the stretching.
Also,the bounding box is always square according the setboxwidth command?That means the tail like rear leg will be left outside the collision if i dont want the b box to be huge.
I guess the same would be for dragon pawns where the tail is too long to fit in the b. box.
I would use the damageatbone to the rear leg like the front paws and tentacles to attack the plyer,i hope it does nt matter if the rear leg bones lie outside the bounding box.

