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Melee weapon range
Posted: Tue Aug 10, 2010 2:03 am
by Veleran
i am not sure how melee weapons work,
Does the length of the sword play a role,ans does the player bounding box extend forward according the lenght of the weapon when you attack?
That would be visible with debug/ player bounding box.
Does anyone know?If a long sword has the same range with a short sword,then i can use only a different weapon damage.
Re: Melee weapon range
Posted: Tue Aug 10, 2010 9:22 am
by QuestOfDreams
Re: Melee weapon range
Posted: Tue Aug 10, 2010 9:05 pm
by Veleran
No range change,and very short melee range,too bad.Tall monsters can hit you with ease before you can reach them.
Can you attach/detach a pawn as a weapon to the player to do damage using command damageatbone,and
trigger this with logic gate type-use item using attach and detach commands?
I wonder if the pawn would rotate with the player and his arm.
Attachaccessory command is only for attachments on pawns only?
Re: Melee weapon range
Posted: Thu Aug 12, 2010 1:00 am
by Veleran
I think i could make slashing animations for the shoot1 and Shoot2 player motions and then define the sword,axe,mace,and Halberd as projectile weapons with a high firerate,like 0.05.
The halberd bone will be far from the rest skeleton and if the projectile is fired rapidly from there,it will seem like a glowing slashing effect.Nice idea.
Re: Melee weapon range
Posted: Sat Sep 11, 2010 2:12 am
by moe
I can prove it to you that melee weapons are very effective..
_________
tactical knife
Re: Melee weapon range
Posted: Tue Sep 14, 2010 11:28 am
by Veleran
yes,but you cant make it hit farther that it is set.Shortsword or two handed sword have the same reach now.