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How am I able to...?

Posted: Sat Aug 21, 2010 11:39 pm
by Gamemaker
I want to make a wooden box, and if I shoot or hit it, it fades, and shoots out actors (pieces of wood), so it looks realistic. So I made a model of a box and added a joint there. Than in death order I wanted to write a command, to attach an actor (exploding pieces), but how am I able to attach an actor, that animates like I want. Usually if I attach a model, it animates like it's master pawn. :)

Re: How am I able to...?

Posted: Sun Aug 22, 2010 12:44 pm
by QuestOfDreams
If you use the script method AttachToActor the attached actor should not use the animations of the master actor, only if you use AttachBlendActor or AttachAccessory.
However, for this task I would just use an actorspray effect and add it with AddExplosion when the pawn gets destroyed.

Re: How am I able to...?

Posted: Mon Aug 23, 2010 1:34 am
by Gamemaker
Thanks a lot QOD! I got that work! =)