Hi! My map has lots of corridors and I had no idea how to fill them with details. They were so solid-looking. So I modelled some plants and added them as
StaticMeshes. Also I had an idea to place some windows on walls and add
SkyBox. As I tried to make windows with
Cut-Brushes, my
StaticMeshes went glitchy-looking. Some polygons were gone so the pot of the plant looks like half-hidden. When I place the
Cut-Brush on the wall inside the level, like next to doorway, everything is fine.
PS

The same thing happens even when I'm not using
Cut-Brushes. I also tried to make the windows with solid boxes. Could there be anything to do with area-doors I'm using and RF not wanting to render this big hollow box (SkyBox) outside of level and starts being unnormal
Thanks,
GameMaker
