Help with terrain.

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Gamemaker
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Help with terrain.

Post by Gamemaker »

I'm having a problem with terrain. Well, not the terrain itself, but...
I'm thinking about what's the very best way to make a terrain. I've tried L3DT(which doesn't work for me, because it says I need OpenGL to be greater than 2.0... I have 9.0 ::lol::) .

Then I tried Nem's Terragen. The problem is right here:
http://fotoalbum.ee/photos/sander94/78193369
I want that terrain to be like plainish... but it makes a whole three-sided cylinder, as it could be only one triangle. I didn't find any options to change it.
And I don't want to make a terrain by modelling it, as it doesn't detect projectile collision.

So what's the best way?

Thanks,
- Gamemaker. :)
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bernie
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Re: Help with terrain.

Post by bernie »

L3dt is definitely the best but would be too big polywise for rf1 anyway, you have to split them up using a free program called T2 and then there is a problem with texture seams. Simple terrains can be made easily with milkshape it has a terrain generator built in but you can't build anything fancy with it because of the poly limit. I never got nems terragen terrains to work in rf1 although I think some people have.
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Gamemaker
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Re: Help with terrain.

Post by Gamemaker »

Bernie, I appreciate your help very much, as I saw your terrain... But I can't even watch my terrain in 3D or save it, because of that problem :S
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Gamemaker
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Re: Help with terrain.

Post by Gamemaker »

And T2 says: "Cannot load systemgraphics XUiSystem.pak - File not found."
:roll:
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bernie
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Re: Help with terrain.

Post by bernie »

OK look at this thread.
viewtopic.php?f=7&t=3708&p=35826&hilit=terrain#p35826
about halfway down the page I did a little tutorial explaining exactly how I did the terrain.
Hope that helps.
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Gamemaker
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Re: Help with terrain.

Post by Gamemaker »

I'm haveing serious problems with T2 also... But bernie, can you tell me why milkshape crashes if I want to export mymade terrain into .map ?
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bernie
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Re: Help with terrain.

Post by bernie »

If you want terrain in rf you don't want it as .map you want as .act. You don't need to export it from milkshape at all, Equity will do that for you by importing the ms3d file and creating an act file then load the actor in rf as a static mesh and set ColCheckLevel to 2.
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Gamemaker
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Re: Help with terrain.

Post by Gamemaker »

But I was told that StaticMesh has no projectile collision detecion.
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