Error When Compiling Level
Posted: Fri Nov 12, 2010 1:07 am
I downloaded reality factory and started the demo. It worked fine except for the screen flickering a little. Then, I went to RFEdit Pro and made a level. Just a simple box with my player start and setup inside. Next, I successfully compiled the level, selected my character and name, hit done and a window came up that said Reality Factory has stopped working and that windows was checking for a solution. It does this same thing every time. I tried reinstalling it but that didnĀ“t work.
Please help.
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 6, 264
Num Solid Leafs : 6, 360
Num Total Leafs : 7, 420
Num Clusters : 1, 4
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 36, 288
Num Planes : 24, 480
Num Faces : 24, 864
Num Leaf Faces : 24, 96
Num Vert Index : 98, 392
Num Verts : 27, 324
Num FaceInfo : 3, 192
Num Textures : 1, 52
Motion Data Size : 40
Tex Data Size : 49153
--- Vis GBSP File ---
Loading Portal File : C:\Program Files (x86)\RealityFactory\media\levels\rfeditpro12.GPF
NumPortals : 0
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Total visible areas : 1
Average visible from each area: 1
FileName C:\Program Files (x86)\RealityFactory\media\levels\rfeditpro12.bsp
--- Radiosity GBSP File ---
Num Faces : 24
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 98 RGB faces (Full Vis only)
.0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20
Light Data Size : 6522
Num Light Maps : 24
------------------------------
Compile successfully completed
Please help.
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 6, 264
Num Solid Leafs : 6, 360
Num Total Leafs : 7, 420
Num Clusters : 1, 4
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 36, 288
Num Planes : 24, 480
Num Faces : 24, 864
Num Leaf Faces : 24, 96
Num Vert Index : 98, 392
Num Verts : 27, 324
Num FaceInfo : 3, 192
Num Textures : 1, 52
Motion Data Size : 40
Tex Data Size : 49153
--- Vis GBSP File ---
Loading Portal File : C:\Program Files (x86)\RealityFactory\media\levels\rfeditpro12.GPF
NumPortals : 0
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Total visible areas : 1
Average visible from each area: 1
FileName C:\Program Files (x86)\RealityFactory\media\levels\rfeditpro12.bsp
--- Radiosity GBSP File ---
Num Faces : 24
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 98 RGB faces (Full Vis only)
.0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20
Light Data Size : 6522
Num Light Maps : 24
------------------------------
Compile successfully completed