projectile bounding box
Posted: Sat Dec 04, 2010 12:49 pm
I made a spout and placed a firepoint at the same place and then set a number for the bounding box size of the projectile.
I then moved the player close to the spray to see if i set the b box of the projectile to be as wide as the spray but there s no difference,
the player must collide the center of the projectile to get hit.
The bounding box does nt damage in a larger area as i though,the only difference i saw was when i set it to an exaggerated 60 to see what happens,when it started explode before launching anything.
I then moved the player close to the spray to see if i set the b box of the projectile to be as wide as the spray but there s no difference,
the player must collide the center of the projectile to get hit.
The bounding box does nt damage in a larger area as i though,the only difference i saw was when i set it to an exaggerated 60 to see what happens,when it started explode before launching anything.