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Two questions...

Posted: Sat Dec 25, 2010 8:06 pm
by Gamemaker
1. Is it possible to make a Pawn full bright?
In Pawn.ini, Ambient and Fillcolor are both 255 255 255, but RF still calculates the lighting and stuff... why?

2. Countdown timer... Is it possible to view the timer on screen? I checked from docs for countdowntimer entity, but didn't get it.


Thanks.

Re: Two questions...

Posted: Sun Dec 26, 2010 1:12 am
by GMer
For a countdown timer, you would need to create a variable for the player, have a pawn alter the variable, and use the hud.ini to draw the variable. :D

Re: Two questions...

Posted: Sun Dec 26, 2010 1:35 am
by Gamemaker
Hey, thanks but, WHAT!?... Player a variable. WTF? :D

Re: Two questions...

Posted: Sun Dec 26, 2010 2:12 am
by GMer
Lolomgwtfdiaryqueenlolomgbbtheq, Lolomgwtfdiaryqueenlolomgbbtheq (I can say that in one breath)

Set up the variable much like the health is set up in the "player.ini" file and the "hud.ini" file, and have a pawn make the variable decrease by one every second.

Re: Two questions...

Posted: Mon Dec 27, 2010 10:37 am
by QuestOfDreams
Gamemaker wrote:1. Is it possible to make a Pawn full bright?
In Pawn.ini, Ambient and Fillcolor are both 255 255 255, but RF still calculates the lighting and stuff... why?
You have to set

Code: Select all

ambientlightfromfloor = false
The CountDownTimer can modify a player attribute (which can be displayed in the HUD like any other player attribute).

Re: Two questions...

Posted: Mon Dec 27, 2010 11:00 am
by Gamemaker
Thanks QOD, I've got to try that ambient light trick :) , but about countdowntimer, I need it to count seconds and minutes. I guess I try to solve my timer problem with another idea and you wont know when the bomb explodes.