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Actors with targas bug
Posted: Thu Dec 30, 2010 9:28 pm
by GMer
When targas are added using equity, the result is a face that acts like a regular face. In other words, the plane clips whatever is behind it. Would be nice if it was fixed ^.^
Re: Actors with targas bug
Posted: Fri Dec 31, 2010 12:01 pm
by Gamemaker
Don't know, I've got used to it
BTW, I'm using trees like you, 2planes. My treebark is made out of cube (12 polys).
Re: Actors with targas bug
Posted: Fri Dec 31, 2010 10:27 pm
by QuestOfDreams
Is that a StaticEntityProxy or a StaticMesh entity?
Re: Actors with targas bug
Posted: Sat Jan 01, 2011 10:09 pm
by GMer
Static entity proxy's if memory serves me correctly. It also only seems to happen if the polygon being obscured is part of the same actor.