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Competition
Posted: Sun Jan 09, 2011 4:10 pm
by Gamemaker
Hi all! I decided we should make a map-making competition. Why not?
You can choose between three reference images. The competition starts on January, 12, ends on January, 22.
So it's 10 days of maping, and at the end of competition let's vote, whose screens look the best.
Anyone interested?
Re: Competition
Posted: Sat Jan 15, 2011 7:13 pm
by Gamemaker
So, no competition, no "players" ?
Re: Competition
Posted: Mon Jan 17, 2011 3:43 am
by GMer
I would love to, but I just don't know if I'll have the time
Re: Competition
Posted: Mon Jan 17, 2011 4:10 pm
by Gamemaker
Okay then, It would be nice if everyone who'd like to take part of competition, would say that, and then let's set the dates
Re: Competition
Posted: Mon Jan 17, 2011 8:13 pm
by GMer
Well, some time opened up for me. Haue a few hours with nothing to do on the bus (and an outlet for my laptop no less!). Let's see what I can do! Mwa hahahahaha!
Re: Competition
Posted: Thu Jul 14, 2011 12:49 am
by Gamemaker
GMer wrote:Well, some time opened up for me. Haue a few hours with nothing to do on the bus (and an outlet for my laptop no less!). Let's see what I can do! Mwa hahahahaha!
So, what had you done?
Re: Competition
Posted: Thu Jul 14, 2011 4:10 am
by GMer
Oh, gee. It took me a while to find the file...
I think I did pretty well for having a low attention span and having to work with a touchpad. If I remember right the bus to boston had an outlet, but not the one from boston
The timing is ironic, I just started teaching my dad gmax on Monday:D
I've been getting some great game ideas from watching over a dozen animes in 2 months, although the past 2 months I only managed to watch about 3 series. A summer job working with warehousing trousers can be tiring.
I've gotta get back around to gmax and stuff, though. I Just got a tablet for my pc, so I'm gonna try a different form of character making that might be easier on me... I'll post it if I ever get it done. Let's just say it involves some 2d planes.
Re: Competition
Posted: Thu Jul 14, 2011 7:21 pm
by Nighthawk_0973
hmm.. so you want us to do this in RF? I could probably easily whip something up with Google Sketchup but have no means of exporting it to RF.
Re: Competition
Posted: Fri Jul 15, 2011 1:03 am
by Allanon
Nighthawk_0973 wrote:hmm.. so you want us to do this in RF? I could probably easily whip something up with Google Sketchup but have no means of exporting it to RF.
There are lots of ways to get a Sketchup model in to the RF editor such as exporting the Sketchup model as a COLLADA file then import the COLLADA file in to Blender and export as a quake map file and import the map file in to the RF editor. Or convert the COLLADA file to an OBJ file using MeshLab and then import it in to Milkshape and export a quake map file or convert the OBJ file in to a RF actor and use that actor as a static mesh in the RF editor.
Re: Competition
Posted: Fri Jul 15, 2011 5:33 am
by Nighthawk_0973
Sorry, maybe I wasn't as clear as I should've been: I can get models into RF (Sketchup -> Blender -> Equity -> RF) but I don't have Blender anymore since I wasn't using it. I have enough things on my computer and after de-installing a lot of stuff my computer runs a whole lot better than it used to.