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My new firetruck thread
Posted: Wed Nov 16, 2005 9:51 pm
by Jim
Posted: Wed Nov 16, 2005 10:50 pm
by AndyCR
absolutely gorgeous... keep up the amazing work!
imagine that textured, with sphere-mapped windows...
Posted: Thu Nov 17, 2005 9:06 am
by Jim
Can you elaborate on the sphere mapped window thing, not sure what that means... and I wasn't sure what to do with them since I didnt model the inside, and thanks for the compliment
Posted: Thu Nov 17, 2005 2:01 pm
by AndyCR
look at the rflogo.act i believe it is in rf for details, its just a matter of applying a certain texture, i dont know if torque can do it, i imagine it would be... it basically makes things shiny, to oversimplify. i thought it would be good with black and white, so it looked like a firetruck with tinted windows that were reflective. (seeing inside the cab would likely introducen too much detail)
Posted: Fri Nov 18, 2005 12:04 am
by Guest
Oh ok, kind of like enviroment mapping in lithtech...
I don't really know too many techniques for anything, I just recently learned how to unwrap.
Posted: Fri Nov 18, 2005 9:07 am
by Jim
Well, no update on the model yet, well, I made the door handles... but I decided hey, lets see how we get this in the engine... so I looked it up and added all my nodes... the cameras im very happy with, but well... the steering is on the rear and the truck drives backwards... oh and I need to adjust the mass... its kinda unstable... LoL enjoy the pic...
Posted: Fri Nov 18, 2005 9:15 am
by Jim
Posted: Sun Nov 20, 2005 1:24 pm
by Kamazy
Sorry about that.
Posted: Sun Nov 20, 2005 2:15 pm
by AndyCR
looks great, cant wait to see it textured...
kind of amusing that you made an emergency vehicle and it keeps tipping over
Posted: Mon Nov 21, 2005 9:46 am
by Guest
Kamazy wrote:Sorry about that.
hey no problem
kind of amusing that you made an emergency vehicle and it keeps tipping over
yeah, no kidding... The picture mounted behind the beacon light, thats one of the camera angles I made, it was interesting rolling sideways down a hill in that view...
I cant wait to get it textured either.... i just need to add about 6 pump valves, then I'll get to skinning, the wheels come last cause that engine uses the wheels as a sepereate file and then mounts them where I put the bones...