Need help on patrolling guards...
Posted: Sun May 15, 2011 12:48 pm
Hello again. Now that I'm in the game in making a lot of stuff for myself... I have now begun making development for my comic book adapted game. It's a stealth game where Nikki, the protagonist, would be avoiding guards, UFOs and a bunch of stuff... Now by doing that, I have begun my first level, Nikki should proceed to the elevator...
There I kinda did the first thing that I always do... the "Monkey See, Monkey Do" (More like search and use) technique. I observed the tech demo (rftechv1.3DT) 'cuz I played the RF demos first before doing the game... I tried to use the guards and observed the coding, but it was like relearning programming stuff again.
Now here's the questions:
> What do I consider while coding the guards?
> How do I code the guards like the one at the tech demo?
> What other suggestions can you give and how to implement them.
Thanks
**PS, I kinda noticed that this place is getting deserted... But then I still support this system. And I'm a fast learner regarding these things...
There I kinda did the first thing that I always do... the "Monkey See, Monkey Do" (More like search and use) technique. I observed the tech demo (rftechv1.3DT) 'cuz I played the RF demos first before doing the game... I tried to use the guards and observed the coding, but it was like relearning programming stuff again.
Now here's the questions:
> What do I consider while coding the guards?
> How do I code the guards like the one at the tech demo?
> What other suggestions can you give and how to implement them.
Thanks
**PS, I kinda noticed that this place is getting deserted... But then I still support this system. And I'm a fast learner regarding these things...