targets
- Nighthawk_0973
- Posts: 234
- Joined: Tue Apr 19, 2011 2:08 am
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Re: targets
Create a circle brush and put a targe texture on them. And than use the DestroyableObject entity. Or something like that.
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope ) note: RF isn't an MMO maker. Not yet anyways.
- QuestOfDreams
- Site Admin
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Re: targets
1) Please, post in the correct forum section!
2) Your questions come across a bit squishy. Try to be as precise as possible.
I suppose you're asking about destroyable objects. You have several options in that case. If you want to destroy an object made of level geometry, you have to turn it into a world model and use the DestroyableModel entity.
For actors you can use a StaticEntityProxy, or a Pawn entity.
Common to these options is that you have to assign an attribute to the object that takes damage (i.e. some kind of "health" value). The attribute depends on the weapon you want to damage the object with (you set this up in the weapon.ini file, for the default weapons this is enemy_health).
2) Your questions come across a bit squishy. Try to be as precise as possible.
I suppose you're asking about destroyable objects. You have several options in that case. If you want to destroy an object made of level geometry, you have to turn it into a world model and use the DestroyableModel entity.
For actors you can use a StaticEntityProxy, or a Pawn entity.
Common to these options is that you have to assign an attribute to the object that takes damage (i.e. some kind of "health" value). The attribute depends on the weapon you want to damage the object with (you set this up in the weapon.ini file, for the default weapons this is enemy_health).
Re: targets
thank you quest sorry i put it in the wrong section