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modeling and equity
Posted: Wed Jun 15, 2011 1:29 am
by megatop
would it be possible i use a modeling program called AC3D to make models and download equity to import them. thanks.
Re: modeling and equity
Posted: Wed Jun 15, 2011 11:47 am
by bernie
It all depends on what formats AC3D will export.
NOTE: .3ds and .obj file formats do not support a skeleton. RF1 & Equity do not support weighted vertices.
Equity will import.
.act (mesh/skeleton/animation)
.bdy
3dsMax .nfo (mesh)
.mdl (halflife1 mesh/skeleton/animation)
.3ds
.obj
..ms3d mesh and skeleton only (no animation but can be imported and added via mot,smd or key files separately)
3dsmax .nfo (mesh/skeleton)
Ogre .mesh/skeleton (mesh/skeleton/animation)
Ogre .xml (mesh/skeleton/animation)
.smd (animation)
.mot (animation)
3dsmax .key (animation)
Equity will export
.act (mesh/skeleton/animation)
.bdy (via actor decompile)
.ms3d mesh/skeleton
.ms3d skeleton only
.mot (animation via ms3d export)
ogre .mesh/skeleton (mesh/skeleton animation)
ogre .xml mesh/skeleton (mesh skeleton/animation)
also Equity will also support the following texture files
.bmp
.jpg
.tga
.png
.dds
.tif
.tiff
Hope that helps you
Note that milkshape= $35 Ac3d=$89.95
Re: modeling and equity
Posted: Fri Jun 17, 2011 12:00 am
by Nighthawk_0973
lol. All you really should worry about in image files in .bmp, .jpg, .png, and .gif. That's pretty much all the image files you'll ever have to use in your life. Then again anything can happen right?
Re: modeling and equity
Posted: Fri Jun 17, 2011 12:10 am
by zany_001
Nighthawk_0973 wrote:lol. All you really should worry about in image files in .bmp, .jpg, .png, and .gif. That's pretty much all the image files you'll ever have to use in your life. Then again anything can happen right?
...DDS and TGA are also important for game design; in fact, DDS is more important for game designers than all of the above.
Re: modeling and equity
Posted: Fri Jun 17, 2011 12:12 am
by Nighthawk_0973
oh
I'm just not farmiliar with those image files dispite the fact that I've been into game design for quite a while. Oh well at least we have our facts strait now.
Re: modeling and equity
Posted: Sat Jun 18, 2011 4:44 am
by megatop
how do i download equity and how do i import the models
Re: modeling and equity
Posted: Sat Jun 18, 2011 5:43 am
by zany_001
megatop wrote:how do i download equity and how do i import the models
Download
here. Importing should be File->Import
Re: modeling and equity
Posted: Sun Jun 19, 2011 5:19 pm
by megatop
i downloaded it so now how do I import my model into rf and im pretty sure it has the skeloton.
Re: modeling and equity
Posted: Sun Jun 19, 2011 9:02 pm
by hgt_terry
Theres a Help file at the same location on my FileFront EquityHelp.zip its not total current but will help.
http://www.gamefront.com/files/user/hgtterry
Also what format are you tring to import.
Terry
Re: modeling and equity
Posted: Mon Jun 20, 2011 12:53 am
by megatop
im trying to import a regular model. is there a way i can show you a picture from the model making program and the actual model
Re: modeling and equity
Posted: Mon Jun 20, 2011 1:49 am
by hgt_terry
Hi megatop
you said Im trying to import a regular model.
we are not sure what you mean are you exporting as a .3ds .obj etc what format are you tring to import into Equity.
Terry
Re: modeling and equity
Posted: Mon Jun 20, 2011 2:43 am
by megatop
well with my software you can save it as anything like .obj, 3d studio, milkshapeACII, dive, DVS, inventor, Google earth KML, massive, povray, QuakeMD2, Renderman, STL acii..., Triangle, VMRL1, VMRL2, VMRL2proto, 3D Studio, 3DS ASE,
Collada, DXF, LDraw(lego), LightwaveLWO , Direct X, milkshapeACII(with skelation), ATI Graphics, Quake map, seclond live 1 and 2 and 3, SMF, Unreal tourment, and ac3d. I think i found something better than milkshape. anyways thats it. this is just under the export button for what i what i want to save it under
Re: modeling and equity
Posted: Mon Jun 20, 2011 3:38 am
by megatop
so with all of that is there a way to import it itnto RF
Re: modeling and equity
Posted: Mon Jun 20, 2011 3:47 am
by hgt_terry
Yes megatop.
I am not sure what the propblem is as Bernie as explained all you have to do is Export you model from AC3D as .3ds or .obj and import the file into Equity and save the Actor that Equity makes thats it.
One point make sure the file you Export from AC3D is triangulated or it will fail RF1 actors are triangulated.
Terry
Re: modeling and equity
Posted: Mon Jun 20, 2011 3:54 am
by megatop
than what would i do in equity