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Weapon position problem
Posted: Mon Jul 18, 2011 8:00 pm
by DjPoppyT
I followed the steps in the pdf for weapon positioning, got it where i wanted it. Then I wrote down the position numbers and saved them in weapon.ini. I recompiled and entered the game and the weapon position was way off. I checked the position numbers with weapon positioning again and they were the same as when it was in the right place. So i tried it a few more times and it always had the same result, proper position/save to weapon.ini/recompile/wrong position/same numeric values for x, y, and z as when it was right. The first time i positioned it I started it on 0 0 0 in weapon.ini. Is there something I may have missed?? Any help would be greatly appreciated.
Re: Weapon position problem
Posted: Tue Jul 19, 2011 12:11 am
by Nighthawk_0973
Are you using a different model than the .pdf file lists? Also, do you have a 3rd person actor for the model? Don't think that matters for this problem but if you don't have a 3rd person actor than the game will crash/throw you an error when you die.
Re: Weapon position problem
Posted: Tue Jul 19, 2011 12:27 am
by DjPoppyT
I have the minigun set as the 3rd person actor because the other model only has one animation. Yes, I am using a different model than in the pdf, but I am following the steps to position the gun using the ini editor to set the game to weapon positioning mode. I write down the x,y,and z numbers and put them in weapon.ini, but when I re-render the game the position is wrong or i can't see the model. Also in first person the fire-rate is unchanged no mater what i put in.
Re: Weapon position problem
Posted: Tue Jul 19, 2011 1:11 pm
by DjPoppyT
Positioning problem solved. I may post later if I can't get all the issues figured out. Thank you for your input.
Re: Weapon position problem
Posted: Wed Jul 20, 2011 7:10 pm
by Nighthawk_0973
no prob.
