more brushes more difference with full vis?
Posted: Sat Aug 27, 2011 7:09 am
If you have say 40000 portals and 880 brushes could ful vis make it run faster you think?
I have nt tried ful vis with that big level because i dont know how long it will take and if its for sure worth waiting,and it will get much much bigger.
I ask in case it is like:the more portals you see in regular compile,the more benefit you d get from full vis.
Might be just my idea or i need better than 2ghz cpu.
Some of the compile details
--- Load Brush File ---
Num Solid Brushes : 868
--- Save GBSP File ---
Num Models : 4, 320
Num Nodes : 6412, 282128
Num Solid Leafs : 1452, 87120
Num Total Leafs : 6416, 384960
Num Clusters : 4055, 16220
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 14248, 113984
Num Planes : 4956, 99120
Num Faces : 9623, 346428
Num Leaf Faces : 11016, 44064
Num Vert Index : 44926, 179704
Num Verts : 12680, 152160
Num FaceInfo : 22, 1408
Num Textures : 6, 312
Motion Data Size : 406
Tex Data Size : 5898246
--- Vis GBSP File ---
I have nt tried ful vis with that big level because i dont know how long it will take and if its for sure worth waiting,and it will get much much bigger.
I ask in case it is like:the more portals you see in regular compile,the more benefit you d get from full vis.
Might be just my idea or i need better than 2ghz cpu.
Some of the compile details
--- Load Brush File ---
Num Solid Brushes : 868
--- Save GBSP File ---
Num Models : 4, 320
Num Nodes : 6412, 282128
Num Solid Leafs : 1452, 87120
Num Total Leafs : 6416, 384960
Num Clusters : 4055, 16220
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 14248, 113984
Num Planes : 4956, 99120
Num Faces : 9623, 346428
Num Leaf Faces : 11016, 44064
Num Vert Index : 44926, 179704
Num Verts : 12680, 152160
Num FaceInfo : 22, 1408
Num Textures : 6, 312
Motion Data Size : 406
Tex Data Size : 5898246
--- Vis GBSP File ---