material ini and actormaterial
Posted: Mon Sep 19, 2011 9:18 pm
Its been years since i used this..f you have
default = Leatherarmor
i guess you also need this in the material ini..
Leatherarmor = default
if you have more armor types..you need to add all armor combination-i guess not because when you select a new armor to use the previous is deactivated.
If i remember well,i need two actor material entities -one for switching to the leather and one to switch back to the default material when leather armor is deactivated.
If there is a more simple way to do it tell me.I will try find an older rf 0.71a version that had an material ini to check for examples.
default = Leatherarmor
i guess you also need this in the material ini..
Leatherarmor = default
if you have more armor types..you need to add all armor combination-i guess not because when you select a new armor to use the previous is deactivated.
If i remember well,i need two actor material entities -one for switching to the leather and one to switch back to the default material when leather armor is deactivated.
If there is a more simple way to do it tell me.I will try find an older rf 0.71a version that had an material ini to check for examples.