Pick up Weapons

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LHoesch

Pick up Weapons

Post by LHoesch »

How can i pick up weapons in my level.
I have placed a Attribute-Entity in my Level and
have write all things in the *.ini Files. When initial is 1,the weapon
function complet. But when initial is 0, i cant pick the weapon up.
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AndyCR
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Post by AndyCR »

the AttributeType should be set to the nbame of the weapon, and the AttributeAmount should be set to 1. also, you must set the szActorFile property to some actor file that existrs in order to see the weapon in the level.
Guest

Post by Guest »

Can you give an example?
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AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
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Post by AndyCR »

like, an example level, or..?

you add an attribute entity and give it the properties i mentioned above.
revolutiongames2004
Posts: 75
Joined: Tue Jul 05, 2005 4:29 pm

Post by revolutiongames2004 »

you should check the docs
LHoesch

A Problem Picture

Post by LHoesch »

Ive already done this.
BUT NOTHING. I cant walk over the actor.
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