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meelee pawn script

Posted: Mon Jan 16, 2012 11:25 pm
by NumberThree
I want to make a game with zombies, so I need a script that uses a meelee attack instead of firing a projectile. Can anyone tell me how to do this?

Re: meelee pawn script

Posted: Wed Jan 25, 2012 11:45 am
by QuestOfDreams
There is a sample script genericmelee.s in the scripts/sample folder that should get you started.

Re: meelee pawn script

Posted: Thu Feb 02, 2012 5:44 am
by NumberThree
I used that, but now they are invincible. How do you fix this?

Re: melee pawn script

Posted: Wed Feb 08, 2012 2:03 pm
by QuestOfDreams
You probably have to change the health attribute of the pawn from health to enemy_health. The latter is the attribute that the player's weapons will affect (as defined in the weapon.ini file).

In the genericmelee script this means changing

Code: Select all

HEALTHATTRIBUTE		[health]	// name of health attribute
to

Code: Select all

HEALTHATTRIBUTE		[enemy_health]	// name of health attribute
As the player's health attribute is health, using a different attribute name for enemies is reasonable if you want to avoid that the player gets hurt by his own weapons. Alternatively you may change the weapon definitions to affect the attribute health.