IsKeyNotDown?
Posted: Mon Dec 24, 2012 12:52 am
Is there a way to check if a key is not down?
For instance:
if (IsKeyNotDown(What ever key)).
Just so that I'm able to select weapons without jumping to the next one every frame but instead every time i press the button. Theres probably something in the manual but i can't find it so is there anyone that could help?
Thanks
For instance:
if (IsKeyNotDown(What ever key)).
Just so that I'm able to select weapons without jumping to the next one every frame but instead every time i press the button. Theres probably something in the manual but i can't find it so is there anyone that could help?
Thanks