Enemies that Teleport the player
Posted: Sun Feb 10, 2013 9:20 am
Hello Everyone,
I didn't see this specifically so I wanted to throw this question out there. I'm planning on having a game design with multiple floors stacked upon one another (like a skyscraper) but I wanted the enemy chasing the player to, instead of killing the player, teleport him down either a set number of floors or if possible an increasing number of floors corresponding to the number of times the enemy catches you. I'm not really asking for scripting, but more of a method to set something like this up, since I'd imagine that I would essentially need to set a teleport location on every floor to make this work and, as a primitive method, set a copy of the actor model on each of the floors where I want him to appear and set the teleport to a specific floor. (AKA I set it so the version on floor 30 always sends you to floor 28)
However, I don't know if my reasoning is correct in this or if there is an easier method to going about this. (I also may be getting ahead of myself a bit since I don't even have any actors to fill in for the enemy creature as of yet, but I'm mentioning more towards the possibility. If the variable method of more captures = further down is not possible then I'll change the game to fit what is. I just wanted to know if anyone has done something like this before.)
Thanks for any replies.
I didn't see this specifically so I wanted to throw this question out there. I'm planning on having a game design with multiple floors stacked upon one another (like a skyscraper) but I wanted the enemy chasing the player to, instead of killing the player, teleport him down either a set number of floors or if possible an increasing number of floors corresponding to the number of times the enemy catches you. I'm not really asking for scripting, but more of a method to set something like this up, since I'd imagine that I would essentially need to set a teleport location on every floor to make this work and, as a primitive method, set a copy of the actor model on each of the floors where I want him to appear and set the teleport to a specific floor. (AKA I set it so the version on floor 30 always sends you to floor 28)
However, I don't know if my reasoning is correct in this or if there is an easier method to going about this. (I also may be getting ahead of myself a bit since I don't even have any actors to fill in for the enemy creature as of yet, but I'm mentioning more towards the possibility. If the variable method of more captures = further down is not possible then I'll change the game to fit what is. I just wanted to know if anyone has done something like this before.)
Thanks for any replies.