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Wings 3d

Posted: Fri Dec 02, 2005 11:10 pm
by guest
Just curious, is wings usable with RF? Its real easy to use, and I really like it, but I cant find a genisis 3d plugin or anything for it.

Just want to know if I'm waisting my time.

Posted: Fri Dec 02, 2005 11:48 pm
by AndyCR
you can export from wings3d to the .3ds file format to import into gmax, milkshape, etc. t5o export directly to RF.

beyond that, i dont believe there is a direct exporter, but i could be wrong, so ill let someone else answer that for sure.

Posted: Sat Dec 03, 2005 2:08 am
by QuestOfDreams
currently there's no direct support for wings3d I know of

Posted: Sat Dec 03, 2005 11:30 am
by hike1
It's easier to use Wings3d if you have 3ds Max for the texturing,
But if you read the 'towerwings.zip' and other wings tuts at
http://terrymorgan.net/download.htm you'll see wings made a
ton of extra faces that had to be deleted in Max, don't remember older versions of wings doing this.

Posted: Sun Dec 04, 2005 4:51 am
by Coty
There are only 2 other ways to get a model into Actor format that I know of besides 3dsm/gmax. They are Milkshape and the TrueGENE exporter for TrueSpace.

Wings can export to 3ds, among other formats. And TrueSpace3.2 can read 3ds and convert it into cob that TrueGENE can convert to Act.

TrueSpace 3.2 is free but no animation data with skeleton is supported. Probably vertex animation is supported though.
Milkshape cost around 25 dollars.

So, to the best of my knowledge, "non animated" models can be converted to actors using TrueGENE for TrueSpace, and Animated models with skeletons (characters) can be exported to bdy/mot using Milkshape.


Non-Skeleton formats/converters/etc...

Truespace 3.2 can import: cob, x, 3ds, pri, asc, dxf, lwo, lwb, geo, obj

TrueSpace 3.2 can export: asc, cob

TrueGENE converts cob into actors

Skeleton based:

Milkshape
3dsm
gmax

I know of no other way to get a model into the Genesis Actor (bdy/mot) format.

I would like to be wrong, but these are the only ways I see to do it.

Hope this helps...