HGT_Tools
Posted: Sat Mar 09, 2013 2:31 pm
Hi folks
I have completed Motion Manger to a stage where it is functional now this will allow you to add and remove motions and will be handy for you to select the motion you use rather than have hundreds of motions in an actor and only use say two so reducing the size of the actor file in your game.
Sorry about posting in several places but after talking to Bernie on his post I have decided to move from Game Front as it does strange things and files seem to disappear and move to SVN.
This will have the advantage of you can follow the progress at any time and will be Open Source and if any one would like to contribute they can.
I have done the TxlEditor and now the Motion Manager and will be updating them as I spot more things they can do now what’s left is the Motion Editor which I am looking forward to and will allow you to Create Merge Split motions ext.
But also while I do that Bernie is correct they need to be also done using the Ogre Engine so will start that as well and again progress can be followed. By doing that it will give us the power not only to deal with RF Actors but Actors with weighted vertices and export import various other model formats for use with RF and other Engines out there.
So I Have created the SVN repository called HGT_Tools.
http://sourceforge.net/projects/rfxtools/
This Topic/Post will be the one I will use now to let you know what’s going on with HGT_Tools and the various actor utilities we have.
So to sum up if you down load HGT_Tools it will come with the TxlEditor Motion Manger and Equity as it stands at the moment But Motion Editor wont be long and the Ogre Versions.
Thanks
Terry
I have completed Motion Manger to a stage where it is functional now this will allow you to add and remove motions and will be handy for you to select the motion you use rather than have hundreds of motions in an actor and only use say two so reducing the size of the actor file in your game.
Sorry about posting in several places but after talking to Bernie on his post I have decided to move from Game Front as it does strange things and files seem to disappear and move to SVN.
This will have the advantage of you can follow the progress at any time and will be Open Source and if any one would like to contribute they can.
I have done the TxlEditor and now the Motion Manager and will be updating them as I spot more things they can do now what’s left is the Motion Editor which I am looking forward to and will allow you to Create Merge Split motions ext.
But also while I do that Bernie is correct they need to be also done using the Ogre Engine so will start that as well and again progress can be followed. By doing that it will give us the power not only to deal with RF Actors but Actors with weighted vertices and export import various other model formats for use with RF and other Engines out there.
So I Have created the SVN repository called HGT_Tools.
http://sourceforge.net/projects/rfxtools/
This Topic/Post will be the one I will use now to let you know what’s going on with HGT_Tools and the various actor utilities we have.
So to sum up if you down load HGT_Tools it will come with the TxlEditor Motion Manger and Equity as it stands at the moment But Motion Editor wont be long and the Ogre Versions.
Thanks
Terry