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Projectile detection script
Posted: Fri Mar 15, 2013 12:44 pm
by dailoc
I need help with creating a projectile checking system for pawns. The reason is that my friends tend to mesh with the damage amounts of the projectiles in the weapon.ini file. I want the pawns to check for which type of projectile that hit it and check whether the damage amount that was given was mondified or not. (For example, the damage of a rifle shell is 23, if it is hit by a rifle_shell, it check whether the actual damage was 23 or not.)
Re: Projectile detection script
Posted: Fri Mar 15, 2013 5:47 pm
by Veleran
Can you encrypt the demo using the utility in the tools folder.
Re: Projectile detection script
Posted: Sat Mar 16, 2013 12:50 am
by dailoc
But the demo doesn't work with the encypted .txt files. It only allow to encrypt media files
Re: Projectile detection script
Posted: Sat Mar 16, 2013 1:58 pm
by Veleran
I do not know much about computers but,is nt there a way to put a password for these texts to their properties?
Re: Projectile detection script
Posted: Sat Mar 16, 2013 2:24 pm
by dailoc
Well, I'm trying to find one. But, I feel safer with a script that detects changes in the damage section of the projectile
Re: Projectile detection script
Posted: Sat Mar 16, 2013 7:38 pm
by Allanon
Copy the weapon.ini file to something like log.ini then use the log.ini file in the character.ini as the weapon's file. But leave the weapon.ini file so he has a file to modify. You might also make the log.ini file read only and hidden.
Re: Projectile detection script
Posted: Sun Mar 17, 2013 2:17 am
by dailoc
thanks you both of you, your advices was so useful. But, i'm wondering, can't reality factory reads a encrypted text file?
Re: Projectile detection script
Posted: Sun Mar 17, 2013 4:21 pm
by dailoc
Well, the reason i wasn't able to encrypt the .ini files was beacause I didn't use VFS tool in the tools folder. Sorry guys. Thank you for helping me