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Hands

Posted: Thu Jul 14, 2005 9:42 pm
by feddon
tryed for the first time ever today to make a hand that isnt just for holding weapons or constantly in fists, and it proved to be quite difficult.
This is what i have so far i would apprciate any critique.
Thanks

Posted: Thu Jul 14, 2005 10:26 pm
by SithMaster
I think its a good start. Are you doing this free hand so to speak? I think the top of the hand is kinda pointy but otherwise they look good.

Posted: Thu Jul 14, 2005 11:30 pm
by GD1
looking great :).

you need to spread out the part at the top of the wrist. but it is looking really good, your on the right track!

Posted: Fri Jul 15, 2005 12:56 am
by feddon
thanks for replies,
im vertex modelling and using cylinders, just looking at my left hand while the mouse is in my right to try and get it write, im gonna take a few photos so i can be a bit more accurate.

It willl be the texture that makes or breaks it really anyway,
Im quite quick at modelling once i get going, took me about an hour so far.

Ill work on what youve said and get some more screenies up soon.
thanks again

Posted: Fri Jul 15, 2005 5:24 am
by Spyrewolf
Hey feddon,

They're really good!! hands are the bane of my exsistance, they're the only things i can't model well,

the only suggestion i could make, is from looking at the wire, you will need to add deformation points in the knuckles on the tops of the fingers, cos when it comes to animating they'll curl up and deform in funny ways,

this is where i bugger up......ALL THE TIME,

here's an example i took from poopinmymouth.com
it applies to limbs but the priciples are the same when it comes to fingers/toes ect....



Image

Posted: Fri Jul 15, 2005 3:25 pm
by feddon
yeh thanks spyrewolf i noticed that this morning, Not really to difficult to add some in, its still relativly low poly so ive got some polys to play with.
Hand are so complicated to get right escpecially when they need to be good enough to be on screen probably 90% of the time in the game i have planned.

Give me a gun to model anyday

Posted: Fri Jul 15, 2005 4:16 pm
by Anaxagoras
The skin between the thumb and index finger looks like it could be pulled up a bit. It slopes downwards a little bit, it seems, hence the shadow. Mine doesn't go like that, so it may just be me =p Lookin' great, though!

Posted: Fri Jul 15, 2005 5:17 pm
by Dreben
Whoa, those are good! They're also gonna be a good starter for me, because soon I'll also have to model a hand.

P.S. Does RF have a 3D modeller on its own?!?

Posted: Fri Jul 15, 2005 5:35 pm
by feddon
cheers i fixed the thumb,
When im finished ill upload them if you want to look at em..

Posted: Fri Jul 15, 2005 6:35 pm
by QuestOfDreams
P.S. Does RF have a 3D modeller on its own?!?
RF comes with RFEdit Pro for level editing, but has no modeler for actors. There are some free tools you can use for modeling your characters and props like truespace 3.2 or Gmax (also see here)

Posted: Fri Jul 15, 2005 8:43 pm
by feddon
totally remade the fingers, started the arm, its 298 poly for one arm so far, pretty good i think.

Posted: Fri Jul 15, 2005 11:36 pm
by Anaxagoras
Pretty good, but the thumb tip is at... er... a painful angle. The entire thumb goes at the same angle, not just the tip. :X Sorry, must be very annoying. But lookin' good!

Posted: Sat Jul 16, 2005 1:43 am
by hike1
Nice hand, If I was doing one I'd probably do it in Wings 3d,
here's a rough beginning, would only take a few minutes though.

Check http://terrymorgan.net/links.htm for 'how I model bodies.avi', steps you through a Wings3d body model, need
the DIVX codec to see it.

Posted: Sun Jul 17, 2005 11:35 am
by Spyrewolf
Woah! nice hands feddon, that's some sweet modelling, realitivly low poly as well! very nice indeed!

Posted: Sun Jul 17, 2005 12:45 pm
by feddon
stage 2 today,
Adding a skeleton.. *gulp*
Hate this bit.