Placing weapons and pawns.
Placing weapons and pawns.
Ok, this is driving me NUTS. I know how to place things like act material and explosion and what not in the level, but how do I, for example, change the Act Material so it puts a weapon or a pawn in the level?
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
attribute - szActorFile field in-editor
pawn - actorname entry in install/pawn.ini
pawn - actorname entry in install/pawn.ini
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Ok, thanks alot.
Now I got a small problem with replacing the Player Avatar actor. I clicked the player setup and changed to WolfmanX2.act and when I compiled and ran the level, it worked, I was controlling the Wolfman, but he wasnt animating at all. I know he has animations because I checked him in Viewer right before I put him in. Am I supposed to change something else in-editor besides the Actor Name?
Now I got a small problem with replacing the Player Avatar actor. I clicked the player setup and changed to WolfmanX2.act and when I compiled and ran the level, it worked, I was controlling the Wolfman, but he wasnt animating at all. I know he has animations because I checked him in Viewer right before I put him in. Am I supposed to change something else in-editor besides the Actor Name?
I'm having some problems with getting weapons to work. When I place the Attribute entity, and I select it and get the little properties grid on the right, what things do I need to change to make it a weapons instead of nothing? I tried just replacing the Actor, but when I compiled I got a message that said it couldn't find the weapon.act. Is there more to it than just changing the actor file?
The PlayerAvatars Animations are in the PlayerSetup.ini. You will have to work with the ActorViewer to get the names of the animations, and then you have to paste them into the PlayerSetup.ini.
For more information read the docs(PlayerSetup file)
Also, when RF says that "weapon.act" could not be found, then that means that there is no file named "weapon.act" in the media\actors folder. If the file is in media\actors\weapon then you have to type in "weapon\weapon.act"
For more information read the docs(PlayerSetup file)
Also, when RF says that "weapon.act" could not be found, then that means that there is no file named "weapon.act" in the media\actors folder. If the file is in media\actors\weapon then you have to type in "weapon\weapon.act"
Everyone can see the difficult, but only the wise can see the simple.
-----
-----
just to clarify, i believe it has to be "weapon\\weapon.act" or "weapon/weapon.act" to work.Jay wrote:The PlayerAvatars Animations are in the PlayerSetup.ini. You will have to work with the ActorViewer to get the names of the animations, and then you have to paste them into the PlayerSetup.ini.
For more information read the docs(PlayerSetup file)
Also, when RF says that "weapon.act" could not be found, then that means that there is no file named "weapon.act" in the media\actors folder. If the file is in media\actors\weapon then you have to type in "weapon\weapon.act"
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085