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[FIXED 075] Flickering at start
Posted: Fri Jul 15, 2005 3:02 pm
by AndyCR
On ever computer ive tried this new package of rf on, if you start a level in first person, it flickers like crazy, showing, it seems, partly the level rightside up and partly the level up-side down (my pawns are sticking to the cieling!). this does not occur if you set levelviewpoint to 1 (third person), or if you manualy switch to first or third person with the F.... keys. this did not occur on previous releases of RF072A. I wish i could get a screenshot to show you, but it simply shows it normal in a shot; itd need to be a video, which would be large.
Posted: Fri Jul 15, 2005 3:26 pm
by QuestOfDreams
know what you mean
I'll have a look whats going on, haven't changed the RF072A exe though...
Posted: Fri Jul 15, 2005 4:39 pm
by QuestOfDreams
Seems like RF doesn't like an ActorRotation of (-90, 180, 0) in 1st person

(which is necessary for max actors, e.g. virgil.act), if you use the sarah.act from 072 you just need to rotate her 0 180 0 and this works fine
I'll do some more investigation on this topic
Posted: Fri Jul 15, 2005 5:07 pm
by AndyCR
hmm. odd. thanks again!
Posted: Fri Jul 15, 2005 7:38 pm
by QuestOfDreams
fixed
bug was in CPlayer::LoadConfiguration()
X and Z of ActorRotation shouldn't be used at all when setting the cameraoffset in 1st person view
Posted: Fri Jul 15, 2005 7:40 pm
by AndyCR
very good, thanks alot
will this be added to the installer, or will i have to find someone to compile the source...?
Posted: Fri Jul 15, 2005 7:44 pm
by QuestOfDreams
don't want to upload another installer yet, but I might post a fixed exe... I keep you posted
Posted: Sat Jul 16, 2005 1:19 am
by hike1
Thank you, I've been complaining about this for a year. Forget how I fixed it though, something about 'lock view' I think. In rf072a it does it, I fix it by
hitting F1.
Posted: Thu Sep 22, 2005 7:49 pm
by Microman171
Yeah, That happens to my Gmax actors as well. Not that this post really helped much

Posted: Fri Sep 23, 2005 3:22 pm
by hike1
Yeh, this post didn't help at all, is there going to be a fixed.exe?