Terrain model makes RFEditPro crash *SOLVED*
Posted: Thu Dec 26, 2013 10:48 pm
Hi
I made a terrain in Terrain Generator, and imported it into milkshape, where I added a texture to it. Then it was imported to Equity and from here, exported as an .act file. Whenever I decide to use a StaticMesh entity to add the terrain model to my world, RFEditPro crashes. I tried more than one time, and still the same. Then I began to think that maybe there was to many faces (40x40 = 1600 faces). So I decided to split the terrain into four parts, so it ended up being 20x20 = 400 faces per model. But no difference. It still crashes. Then I tested the StaticEntityProxy entity, but it still crashes. So I don't know how to get my terrain into my world, so I need some help. Maybe there is still to many faces per model? What is the maximum number of faces per model that RF can handle?
Help is needed
I made a terrain in Terrain Generator, and imported it into milkshape, where I added a texture to it. Then it was imported to Equity and from here, exported as an .act file. Whenever I decide to use a StaticMesh entity to add the terrain model to my world, RFEditPro crashes. I tried more than one time, and still the same. Then I began to think that maybe there was to many faces (40x40 = 1600 faces). So I decided to split the terrain into four parts, so it ended up being 20x20 = 400 faces per model. But no difference. It still crashes. Then I tested the StaticEntityProxy entity, but it still crashes. So I don't know how to get my terrain into my world, so I need some help. Maybe there is still to many faces per model? What is the maximum number of faces per model that RF can handle?
Help is needed