
Already time for a new topic

Number 1 question:
I made a level with a terrain added with StaticMesh entity. So I decided to put up a grid, but the transparent places in the grid texture is making some troubles with the terrain model. The grid texture is tga-format. When you look through the grid, it seems like making holes in the terrain, and through there, I'm able to see the skybox. The grid is flagged as 'sheet' in the brush attributes menu. This is what it looks like: Number 2 question:
In the very same level I decided to make a little lake, but it is making similar problems when you make it transparent in the face attributes menu. This is what it looks like: Number 3 question:
The character model is looking really dark in the same level. Normally you are able to see the textures on the model, but here he's almost too dark. Here is a picture of the normal model and the dark one: Number 4 question:
How do I make projectiles (like a bullet or grenade) collide with the terrain model? (added as StaticMesh). When ever I shoot at the ground or so, the bullet or grenade goes right through the terrain, instead of colliding with it.
Is there any way to solve these problems?
Thanks for any reply
