good old Virgil and Neil. animatons request
Posted: Thu Dec 08, 2005 9:33 pm
Hey guys,
I was using the Neil model from one of the fighting games for my player and recently decided to use the old Virgil model as a base for all of my pawns.
My problem is now that I have made all of my pawns (and I spent forever doing so) use the old Virgil skeleton my 3rd person weapons can’t be used with my pawns and my player animations don't match up.
What I am requesting is that somebody who is good at animating please remake some of the old Neil animations with the Virgil skeleton.
All I really need is the wounded/pain/injury animations, the shooting AND aiming of all THE DIFFERENT WEAPONS while standing, crouching, walking, running, strafing right, strafing left, walking backwards, crouched walking, crouch walking backwards, crouch walk strafing left, crouch strafe walking right, ect... and the reloading stuff (while crouching and walking, standing, ect...).
I don't know if somebody already has these for the Virgil skeleton but if they could give me a file with the .mots it would keep me from loosing my mind over this seemingly simple thing and make my job much easier.
Plus if it was posted then anybody would be able to improve their 3rd person games without having to cut down on features of their game because they couldn’t get milkshape to work.
There were animations from everything from rocket launchers and ninja swords to cell phones and double desert eagles and I was using just about all of them. it would also be a great help if somebody could animate punching, kicking, sword swinging, an all that matrix style stuff so that it works when walking and running and jumping.
I was planning on having the melee attack animation change depending on how the character was moving and in which direction. It would also be cool if the player held different types of weapons differently just while standing or moving about, that would make some weapons look like they might be heavier and would cause the armed pawns in games to look more realistic.
I am trying to use my pawn models as my new player models and I want to have a standard animation set for all of my different pawns and playable characters, so I already have an APJ with a set of very basic animations for the Virgil skeleton, its just that I want to have some scripted sequences that would require animations of characters reloading their weapons, shooting straight forward, using their scoped weapons, tossing grenades, and stuff like that.
Also if anyone wants to try to tackle a current problem with RF while there at it, I am sorry but the jump shooting animations just aren’t right and the walking/running backwards animations look exactly like the walking forwards animations.
It would be a great contribution for somebody to take this on and it would help the RF community greatly.
Thank you very much,
FPS
I was using the Neil model from one of the fighting games for my player and recently decided to use the old Virgil model as a base for all of my pawns.
My problem is now that I have made all of my pawns (and I spent forever doing so) use the old Virgil skeleton my 3rd person weapons can’t be used with my pawns and my player animations don't match up.
What I am requesting is that somebody who is good at animating please remake some of the old Neil animations with the Virgil skeleton.
All I really need is the wounded/pain/injury animations, the shooting AND aiming of all THE DIFFERENT WEAPONS while standing, crouching, walking, running, strafing right, strafing left, walking backwards, crouched walking, crouch walking backwards, crouch walk strafing left, crouch strafe walking right, ect... and the reloading stuff (while crouching and walking, standing, ect...).
I don't know if somebody already has these for the Virgil skeleton but if they could give me a file with the .mots it would keep me from loosing my mind over this seemingly simple thing and make my job much easier.
Plus if it was posted then anybody would be able to improve their 3rd person games without having to cut down on features of their game because they couldn’t get milkshape to work.
There were animations from everything from rocket launchers and ninja swords to cell phones and double desert eagles and I was using just about all of them. it would also be a great help if somebody could animate punching, kicking, sword swinging, an all that matrix style stuff so that it works when walking and running and jumping.
I was planning on having the melee attack animation change depending on how the character was moving and in which direction. It would also be cool if the player held different types of weapons differently just while standing or moving about, that would make some weapons look like they might be heavier and would cause the armed pawns in games to look more realistic.
I am trying to use my pawn models as my new player models and I want to have a standard animation set for all of my different pawns and playable characters, so I already have an APJ with a set of very basic animations for the Virgil skeleton, its just that I want to have some scripted sequences that would require animations of characters reloading their weapons, shooting straight forward, using their scoped weapons, tossing grenades, and stuff like that.
Also if anyone wants to try to tackle a current problem with RF while there at it, I am sorry but the jump shooting animations just aren’t right and the walking/running backwards animations look exactly like the walking forwards animations.
It would be a great contribution for somebody to take this on and it would help the RF community greatly.
Thank you very much,
FPS