Greetings!
Posted: Mon May 19, 2014 5:14 am
Hello everyone.
So, I was looking through different game engines, and saw that Reality Factory was still listed. I remember checking this engine out some years back and really liking how it was coming together.
With so much time gone by, and the advancements in tech and what not, I gotta say it's really quite awesome to see this site and this engine are still around. Looks like there's even some decent activity on the forum.
So, are y'all still actively working with the engine? Are people working on projects using it? Or is it more or less in "we all hang around out of common interest" mode at this point?
I'd love to see what people are doing as, I dunno... as nice as it is to watch stuff made with Unreal Engine 4 or whatever, I always find myself more impressed by games created on older tech, where limitations in poly-count and rendering tech required people to be more creative, more resourceful and more clever in how they created their worlds. Games created when Genesis3D/Quake2 and such were still "new" maintain a certain look that I still really dig.
I was playing some Neocron 2 not long ago, which I know was built off a modified Genesis3D engine, and it got me thinking about RF again, but I didn't think to look into it at that point. Still really like the look of it. Maybe I'm just crazy though lol.
Anyhow, I might give this a download and check it out again.
So, I was looking through different game engines, and saw that Reality Factory was still listed. I remember checking this engine out some years back and really liking how it was coming together.
With so much time gone by, and the advancements in tech and what not, I gotta say it's really quite awesome to see this site and this engine are still around. Looks like there's even some decent activity on the forum.
So, are y'all still actively working with the engine? Are people working on projects using it? Or is it more or less in "we all hang around out of common interest" mode at this point?
I'd love to see what people are doing as, I dunno... as nice as it is to watch stuff made with Unreal Engine 4 or whatever, I always find myself more impressed by games created on older tech, where limitations in poly-count and rendering tech required people to be more creative, more resourceful and more clever in how they created their worlds. Games created when Genesis3D/Quake2 and such were still "new" maintain a certain look that I still really dig.
I was playing some Neocron 2 not long ago, which I know was built off a modified Genesis3D engine, and it got me thinking about RF again, but I didn't think to look into it at that point. Still really like the look of it. Maybe I'm just crazy though lol.
Anyhow, I might give this a download and check it out again.