Hi everyone
I didn't really know where to put this topic, but anyway here's the question:
Is it possible to import a model into RF as level-geometry?. - like a model made in Milkshape, 3DSMax or so.
This could be awesome if possible, and it would be much easier to decorate the levels.
I think I once did read a post in these forums about something similar, but I don't really remember it.
thanks.
Importing as level-geometry?
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Importing as level-geometry?
Without facts, a mystery is just a guessing game...
Re: Importing as level-geometry?
You need to convert your model in to a RF Actor File (.act) then from within RFEditPro use the StaticMesh entity to add the actor model to the level as a static mesh.
Easiest way to convert the model to an actor is by using Equity. It allows you to import obj, 3ds, and ms3d files then convert them to an actor file.
Easiest way to convert the model to an actor is by using Equity. It allows you to import obj, 3ds, and ms3d files then convert them to an actor file.
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Re: Importing as level-geometry?
Oh okay, I have done that a lot of times
I was more thinking, maybe importing as .map files, so it also can be edited in the RF.
Anyway, thanks for replying
I was more thinking, maybe importing as .map files, so it also can be edited in the RF.
Anyway, thanks for replying
Without facts, a mystery is just a guessing game...
Re: Importing as level-geometry?
I haven't tried this but RFEditPro does allow loading .map files and Milkshape can export them. Maybe just load the .map model in to RFEditPro then save it as a prefab which would allow you to easily place it in your level.
- QuestOfDreams
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Re: Importing as level-geometry?
Zombie questions ... no matter how often you answer them, they just keep popping up forever ...
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Re: Importing as level-geometry?
Thanks to both of you, Allanon and QuestionOfDreams
I found a way to do it
I found a way to do it
Without facts, a mystery is just a guessing game...