I don't know where the RFEditPro source code is but I do know that RFEditPro was created from or maybe just changed the name of GEditPro. GEditPro is an editor created for the Genesis3d engine and was based off the original GEdit editor source code that came with Genesis3d.
The path to the include folder needs to be added to your project. Go to the Tools | Options | Projects and Solutions | VC++ Directories and add the path to RFedit's include folder.
Also note, that - in contrast to the Reality Factory source code - for compiling the RFEditPro source code, the Visual Studio Express Edition is not sufficient, because it does not come with MFC, which the editor code depends on. (At least it has been that way when I last checked).
QuestOfDreams wrote:Also note, that -in contrast to the Reality Factory source code - for compiling the RFEditPro source code, the Visual Studio Express Edition is not sufficient, because it does not come with MFC, which the editor code depends on. (At least it has been that way when I last checked).
QuestOfDreams wrote:Also note, that -in contrast to the Reality Factory source code - for compiling the RFEditPro source code, the Visual Studio Express Edition is not sufficient, because it does not come with MFC, which the editor code depends on. (At least it has been that way when I last checked).
I did Could someone make a tutorial on how to compile rfeditpro please just like how you did on the Reality Factory compile here viewtopic.php?f=9&t=2054 quest of dreamS I am talking to you okay DO IT AND DO NOT IGNORE I AM SERIOUS OKAY.