viewtopic.php?f=6&t=5777
I think it's a mistake to RFEditPro , if the attributes of the brush "Area" , the behind content of a door is created is activated when the door opens , I think that improves performance, but when you open the door you can not spend character .
Greetings .
Area Brush Attributes Door. [BUG] RFEditPro
Area Brush Attributes Door. [BUG] RFEditPro
http://www.iris3dgames.com Reality Factory Spanish 

- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: Area Brush Attributes Door. [BUG] RFEditPro
Actually, this is a bug in the Genesis3D engine. As far as I can remember this has never worked properly for us.