Solution to the shadow template?
Posted: Fri Jun 05, 2015 6:20 pm
https://youtu.be/lLQvnzjfCt4
Any suggestions for the shade is not projected in the inerior part of a SkyBox ?
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QuestOfDreams wrote:The only chance to avoid this (without changing the engine code) is to make the skybox larger than the light's radius.
There's only code for point lights and spotlights in the engine, so the best you can do to have a sunlight that casts stencil shadows is to put a point light far away from the player.Vertex wrote:Another question , how can I simulate sunlight source with lights cast shadows?
Thanks You.QuestOfDreams wrote:There's only code for point lights and spotlights in the engine, so the best you can do to have a sunlight that casts stencil shadows is to put a point light far away from the player.Vertex wrote:Another question , how can I simulate sunlight source with lights cast shadows?
Code: Select all
// File Script Sun.s
{
Start[()
{
//Console(true);
LowLevel("Sol");
SetNoCollision();
}]
Sol[()
{
PawnRender(false);
PositionToPawn("Player",0,300,100,false,true); // ;-)
}]
}