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trenchboom level edtor
Posted: Fri Apr 01, 2016 11:38 pm
by seppgirty
Was wondering if this would work with RF? Looks pretty good.
http://kristianduske.com/trenchbroom/
Re: trenchboom level edtor
Posted: Sat Apr 02, 2016 9:37 am
by Allanon
Reality Factory's RFEditPro level editor does open .map files which is a Quake format so you might be able to create a level using TrenchBroom then save it to a .map file then open it with RFEditPro. You will need RFEditPro to add entities and compile.
Re: trenchboom level edtor
Posted: Wed Apr 06, 2016 1:13 am
by steven8
Unfortunately, it crashed on my 64 bit win 7 machine.