Help me with the pawn actor on Project Bonnie (Game project)

Topics regarding Scripting with Reality Factory
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aicd99
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Joined: Mon Oct 10, 2011 11:17 am

Help me with the pawn actor on Project Bonnie (Game project)

Post by aicd99 »

This video shows the issue
https://drive.google.com/file/d/0B7qrXN ... diYlE/view

Can someone help get this pawn actor to work the way it does on the Bad medicine Demo please on RF 0.76. Yes it can attack you and it can attack the player . The problem is it's missing sounds effects and visual effects. I need help on fully porting the pawn player to RF 0.76. I tried the methods by copying the pictures explosion files from badmedicine bitmaps folders still it didn't work. In fact don't mind if it's uses the default robot pawn shooting effect and sound

I extracted the VFS files from Bad Medicine demo download it :
https://www.dropbox.com/s/h2y9rzmya328q ... S.zip?dl=0

In rentacop.s line 10 I changed

From

Code: Select all

HEALTHATTRIBUTE      [health]   // name of health attribute
to

Code: Select all

HEALTHATTRIBUTE      [enemy_health]   // name of health attribute
The changed script is at :
https://www.dropbox.com/s/r8uc2fzowb0m7 ... cop.s?dl=0

The one that isn't changed is included in the Extracted VFS files

Bad medicine demo link :
http://www.realityfactory.info/cms/inde ... -marty-bee
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QuestOfDreams
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Re: Help me with the pawn actor on Project Bonnie (Game project)

Post by QuestOfDreams »

aicd99 wrote:This video shows the issue
https://drive.google.com/file/d/0B7qrXN ... diYlE/view
Actually, from that video I get no idea what you are missing. I hear a sound effect when the pawn shoots, I see an impact effect when the pawn's projectile hits the player. So what exactly is it you want? If you want different effects for those events you need to change the effects for the projectile in the weapon.ini file and/or the effect definition in the effect.ini file.
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aicd99
Posts: 264
Joined: Mon Oct 10, 2011 11:17 am

Re: Help me with the pawn actor on Project Bonnie (Game project)

Post by aicd99 »

QuestOfDreams wrote:
aicd99 wrote:This video shows the issue
https://drive.google.com/file/d/0B7qrXN ... diYlE/view
Actually, from that video I get no idea what you are missing. I hear a sound effect when the pawn shoots, I see an impact effect when the pawn's projectile hits the player. So what exactly is it you want? If you want different effects for those events you need to change the effects for the projectile in the weapon.ini file and/or the effect definition in the effect.ini file.
Yes but's not the same effect in Bad medicine no shooting sound effects.
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