![Exclamation :!:](./images/smilies/icon_exclaim.gif)
... so, about the scripted player, the character and the control system will play a central role. I want to achieve some result:
1. Fluid movements. one move at time no move conflicts (no minus than a step...)
2. More look around flexibility. More third person interaction. Firing and clicking (thanks to the new 2d / 3d Nout features)
3. Better Jump system.
4. More level interaction. Ladders, Duck under an obstacle, Climbing a pipe, jump/climb a crate (tomb rider style?).
5. Open system. Vehicles (a monocycle for my character?)
1, 2 and 3 are in progress. 4 is in an early stage: the pawn can climb the ladder, I've adder a ZoneCheck command to read the area attribute, but I need to define a way in which the character can understand the start and the end of the ladder. 5 is in hold waiting the dev of the physic (we have some trouble here, but I'm ready to start again, Nout!
![Wink :wink:](./images/smilies/icon_wink.gif)
My actual Character is LowMan, grabbed from the Studio Max Version. I've turn it in a biped and I'm mixing several animation set.
Check the Video #1 here!
http://realitychess.altervista.org/download/lowman.htm