i am trying to convert different types of files into .3dt files using milkshape, i can convert them to the .3dt files but when i go to put them into the level by going File > import and open the file, the first problem is that it cant find the .txl file, this is easy, i search for any texture file and tel it to use it, then it says the header file, and says if you want to use the normal path to the tools folder within realityfactory folder to click ok.
it then should load it in, but it pauses for a second and then gives me this error
Error 'Expected Brush' in file <C:\Documents and settings\owner\My Documents\3d models\big building.3dt> at offset 0x00204572
and then does nothing, i dont know if there is something i am doing wrong or that thers somthing wrong with converting files. can anyone help pleas
i am using the RF72A version and the 1.7.2 version of milkshape
converting
- QuestOfDreams
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1. why do you import the file and not simply open it? After all it's a 3dt file isn't it?
2. I strongly recommend to use one of RF's editors to build your level geometry. If you need more detail than can be done in the editor you should use actors instead (StaticEntityProxy or StaticMesh entities)
3. There are certain restrictions for level geometry. The most important one is that it must consist of convex parts only (convex = no face may see another face of the same brush).
4. For your specific problem I guess that your level wasn't exported correctly. This is more probable if the level is rather large (and from the file name I guess it is). There is a chance that you can fix the file by opening it in a text editor an correct the error at the given offset manually.
2. I strongly recommend to use one of RF's editors to build your level geometry. If you need more detail than can be done in the editor you should use actors instead (StaticEntityProxy or StaticMesh entities)
3. There are certain restrictions for level geometry. The most important one is that it must consist of convex parts only (convex = no face may see another face of the same brush).
4. For your specific problem I guess that your level wasn't exported correctly. This is more probable if the level is rather large (and from the file name I guess it is). There is a chance that you can fix the file by opening it in a text editor an correct the error at the given offset manually.