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PLEASE HELP ME

Posted: Sun Dec 25, 2005 9:04 pm
by Guest
I HAVE DONE EVERYTHING THERE IS TO LOOK AT ON EVERYBODIES SITES ON WEAPONS, BUT I CAN'T GET A WEAPON IN THE GAME I HAVE THE LATEST VERSION OF RF AND I STILL DON'T HAVE WEAPONS IN MY GAME PLEASE HELP ME !!!!

Posted: Sun Dec 25, 2005 9:27 pm
by Styx
first:Read the docĀ“s
second: open the weapon .ini and delete the ";" before the strings.
this should help.

Styx

Posted: Sun Dec 25, 2005 10:11 pm
by QuestOfDreams
The full install for RF075 that I'm putting together now will have some weapons. The update to 075 zip includes just the minimum files to update 072A to 075...
a semicolon at the beginning of a line in the ini files indicate that it will be ignored by RF
just deleting the semicolons might not work due to missing resources

ok well

Posted: Mon Dec 26, 2005 1:21 am
by Guest
how do i update

ok

Posted: Mon Dec 26, 2005 3:14 am
by Guest
ok i used the making 3d games pdf doc and got the gun and everything in the game, but i can't get bullets to work. i have noises the the gun fires but nothing comes out and ive triend seeing if they were just fast by shooting a door that will work if shot and nothing happens. so plz help me

Posted: Mon Dec 26, 2005 6:29 pm
by AndyCR
check my barebones weapon example a few topics up. also, you might want to be careful about writing in all caps, other forums arent quite as hospitable and would take it as yelling.

me again

Posted: Wed Dec 28, 2005 9:58 pm
by Guest
that's where i got the gun from and figured out how to do the gun ,but there is no bullets in your example.

Posted: Wed Dec 28, 2005 10:44 pm
by AndyCR
The Example wrote:

Code: Select all

[WeaponBullet]
type = projectile
actor = Weapons/Projectile.act
rotation = 0 0 0
scale = 0.1
gravity = false
bounce = false
speed = 3000
lifetime = 1
boundingbox = 1
explosion = GeneralExplosion
actorexplosion = GeneralExplosion
showboth = false
attachactor = false
bonelevel = true
damage = 60
altdamage = 15
explosionradius = 128
explosiondamage = 30
decal = 0
movesound = footsteps/footstep.wav
impactsound = Weapons/Impact.wav
as written in the example, it should fire a grenade type projectile which produces an explosion. it's not working?

nvm

Posted: Wed Dec 28, 2005 11:55 pm
by Guest
never mind i got them to work. but i have another problem now, i can't put another weapon in.

Posted: Thu Dec 29, 2005 12:21 am
by AndyCR
are you just adding this weapon twice? they need to have unique names. i would reccomend adding this weapon, then using it as a template and simply modifying it to suit your needs. rename it and it's projectile make sure the correct projectile name is referenced in the weapon (since you changed it, itll need updating), update the names in player.ini, and continue for the rest of the weapons you want.