Page 1 of 1

Pawn Scripting Question...

Posted: Fri Dec 30, 2005 4:56 am
by MakerOfGames
Ok, here is a basic question. There is a pawn command to see if it collides with the player, but what about other pawns? How do you define events for one pawn colliding with another? I am over looking somthing big here, arnt I?

Posted: Fri Dec 30, 2005 5:54 pm
by animatrix
I think there was somthing in the avoidance part of the script, when it hits somthing it brings the avoidance routine in to play, maybe this is a good place to start.

Posted: Fri Dec 30, 2005 8:38 pm
by MakerOfGames
I have read about the avoidence order and how to use it but I want to know how to make it when two pawns collide they do somthign scripted like explode or somthing I choose them to do. How is this done? Is it possible?