modifying the generic scripts for flying monsters
Posted: Fri Dec 30, 2005 4:51 pm
We need more flying monster scripts than the flock.s.
I tried to remove the die by hit order of the flock script-which makes the pawn dead if it hits something and tried to replace it with avoid order but it did nt work.
If someone has managed this,he can post the changes here.
I have also tried to modify the generic moster script to make it for flying monsters but it needs some more work than what i did.
i simply added a force down command somewhere in the run towards enemy to attack,
so the pawn will lower its altitude.
Still the pawn when it reaches the enemy floats directly above the target during melee-
while i want it to position itself somewhere lower if there is free space.
is it something about the ai face enemy settings?
I tried to remove the die by hit order of the flock script-which makes the pawn dead if it hits something and tried to replace it with avoid order but it did nt work.
If someone has managed this,he can post the changes here.
I have also tried to modify the generic moster script to make it for flying monsters but it needs some more work than what i did.
i simply added a force down command somewhere in the run towards enemy to attack,
so the pawn will lower its altitude.
Still the pawn when it reaches the enemy floats directly above the target during melee-
while i want it to position itself somewhere lower if there is free space.
is it something about the ai face enemy settings?