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[COMPLETED 075A] EM_Morph and TGA

Posted: Sat Dec 31, 2005 5:18 pm
by Jay
Could you please set up the EM_Morph Entity so that it can load TGAs with alpha channel properly? It can load TGAs already but not with the alpha channel. Thanks in advance.

Posted: Sat Dec 31, 2005 7:25 pm
by QuestOfDreams
actors or world geometry?

Posted: Sun Jan 01, 2006 11:24 am
by Jay
world geometry. I didn't check ators. Would be helpfull for light effects like 'flowing' light out of a window.

Posted: Thu Jul 20, 2006 10:37 am
by QuestOfDreams
Added in RF 075A
To get a morphing alpha channel both the start and the end images must have an alpha channel. Also the texture that gets replaced needs some sort of transparency (in other words: either the texture has an alpha channel or the face must be flagged as transparent in the face attributes dialog)