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I need some help please..
Posted: Sun Jan 01, 2006 9:56 pm
by Killer Cop
I'm all new to Reality Factor, and i am very excited about start making a game.. In all my sparetime i make computer graphics, and would like to know that it is possible to make your own level in, for an exampe, Blender and then use that as a level in my own game?
Thanks a lot for your help!
Posted: Sun Jan 01, 2006 11:24 pm
by animatrix
Welcome to the forums, read all the f.a.q and the RF ebook available, I know RF can use .map files, but try searching the forum blender topics.
Posted: Mon Jan 02, 2006 2:42 am
by AndyCR
directly from blender? no. exporting from blender to a compatible 3d package? kind of.
models can be used in their default form by using a staticmesh entity. however, lights will not affect them as well as it would normal bsp, and there may be some collision issues. overall, it's a very frowned upon method for every single part of your level.
the other option is to export the mesh to another program, which can convert it to .map. you would still have to adhere to the same rules you would if you were to use the level editor, such as convex brushes, etc.
someone, i believe it's wxb1, is working on an exporter which exports models as level geometry very very well. I do not know how well that will perform.
overall, meshes are best for small details, such as chairs, pillars, trim, etc. while its simply best (and in most cases easier) to build your main level in rfeditpro or a compatible level editor.